I have made flat shaders, Lambertian shaders, and Phong shaders. I also learnt to do it on a per-vertex basis and per-pixel basis for speed or smooth result.
Mobile-friendly atmospheric scattering shader
A light shader for atmospheric light scattering of light
I have made flat shaders, Lambertian shaders, and Phong shaders. I also learnt to do it on a per-vertex basis and per-pixel basis for speed or smooth result.
You must be logged in to post a comment.